Jun 19, 2008, 11:07 PM // 23:07
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#1
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Please fix Order of the Vampire.
Likely an old topic, but needs some attention.
In essence, there are four Orders spells. Order of Apostasy, Order of Pain, Order of the Vampire and Dark Fury.
Now, we can probably all agree that Arenanet was justified in nerfing stacking OoP and OoV. (Why they can't figure out the same with SoO and the Conjures is a different story...) However, I must take objection to how it was done.
The way the game designers nerfed Order of the Vampire made Order of Pain a stronger spell than its elite counterpart, simply because it could stack with OoA and (much more importantly) DF. Order of the Vampire is no longer much run by sensible PvE teams, because sensible PvE teams use adrenaline, and if you have an Orders character on that team you definitely want to use Dark Fury.
I respectfully request that the skill balancing addresses this problem. I believe it would be justified addressing it both for PvP and for PvE. The easiest option would be OoP and OoV simply not stacking with each other. A more elegant solution might be possible. As a side note, there are other N enchantments than just Orders.
Kindly, Thomas
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Jun 19, 2008, 11:17 PM // 23:17
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#2
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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PvP maybe, as i can see your point as it could possible be abused.
However PvE is fine as it is, it doesn't need nerfing.
Off topic - it's Friday morning where is our god damn skill update.
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Jun 19, 2008, 11:20 PM // 23:20
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#3
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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/signed for making OoV a decent option again
on a side note I'd also like to see OoV casting time reduced but that's just a personal thing
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Jun 19, 2008, 11:52 PM // 23:52
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#4
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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What if they let them stack again in PvE? Or would that be Madness?
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Jun 19, 2008, 11:52 PM // 23:52
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#5
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Frost Gate Guardian
Join Date: Jul 2007
Guild: Claw of the Dragon
Profession: R/Mo
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Quote:
Originally Posted by Berek
PvP maybe, as i can see your point as it could possible be abused.
However PvE is fine as it is, it doesn't need nerfing.
Off topic - it's Friday morning where is our god damn skill update.
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PvE definitely needs nerfing. It was fun up until NF. As far as I'm concerned, OoP needs to be nerfed both places.
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Jun 20, 2008, 12:01 AM // 00:01
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#6
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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You clearly misunderstand me. I was not arguing for a nerf, I was arguing for a modification of the original nerf in order to make OoV what it should be, namely an ELITE version of OoP (and not just a gimmick that is far less versatile.)
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Jun 20, 2008, 12:15 AM // 00:15
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#7
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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/signed
I miss OoV, was one of my favorite Necro skills.
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Jun 20, 2008, 01:57 AM // 01:57
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#8
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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I'd love to see OoV be able to stack with other enchants (minus of course OoP).
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Jun 20, 2008, 02:13 PM // 14:13
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#9
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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/Signed, OoV needs a buff, no reason to waste an elite on it in its current form.
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Jun 20, 2008, 03:32 PM // 15:32
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#10
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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/sign
I've never liked the nerf, it would have better just to say, "This enchantment ends on allies with the skill, "I will Avenge You!"
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Jun 20, 2008, 05:46 PM // 17:46
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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I don't see the problem with it being a viable elite in PvE, blood magic needs a buff. But in PvP, I'd say leave it. It's just going to create a gimmick.
Quote:
Originally Posted by Skye Marin
What if they let them stack again in PvE? Or would that be Madness?
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Your melee would be dealing an extra 34 damage per hit, while stealing 17 health per hit (assuming your necro has 16 blood magic). I'd say that would be overpowered, but it doesn't seem like ANet cares about a balanced PvE.
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Jun 20, 2008, 07:38 PM // 19:38
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#13
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
Originally Posted by Lourens
/signet would love to see it in its old form again tombs barrage/pet ftw
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I dont think we will ever see it back to its old form, especially now with splinter barrage producing already a huge amount of DPS, a lot more than the old Tombs BP teams can ever come up with. I agree though a buff in PvE is warranted.
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